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r79 | 2010-03-14 13:47:21 -0600 (Sun, 14 Mar 2010) | 1 line | complete level processor
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r80 | 2010-03-14 14:29:52 -0600 (Sun, 14 Mar 2010) | 1 line | fixing level 7
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r81 | 2010-03-14 15:14:40 -0600 (Sun, 14 Mar 2010) | 1 line | moon base
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r82 | 2010-03-14 15:31:25 -0600 (Sun, 14 Mar 2010) | 1 line | fixing multi hit
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r83 | 2010-03-14 16:03:15 -0600 (Sun, 14 Mar 2010) | 1 line | Making flag a dynamic world based image

Ahh yes. So the fourth course I started on I wanted to do a moon type course…. (originally maybe adjusting gravity in the physics). Anyways, the background is black, and the golfer sprite is black… So i needed to make the golfer sprite images dynamic based on the course.

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r84 | 2010-03-14 16:47:51 -0600 (Sun, 14 Mar 2010) | 1 line | level2
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r85 | 2010-03-14 17:06:16 -0600 (Sun, 14 Mar 2010) | 1 line | secret level bounce

Hmmmmmm not sure what this is….. 😉

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r86 | 2010-03-14 17:22:21 -0600 (Sun, 14 Mar 2010) | 1 line | more fun
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r87 | 2010-03-14 17:46:19 -0600 (Sun, 14 Mar 2010) | 1 line | Lev 5
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r88 | 2010-03-14 17:49:11 -0600 (Sun, 14 Mar 2010) | 1 line | fixing up water delay
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r89 | 2010-03-14 19:32:35 -0600 (Sun, 14 Mar 2010) | 1 line | bounce levels

Still not sure what this is….. 😉

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r90 | 2010-03-14 19:44:47 -0600 (Sun, 14 Mar 2010) | 1 line | circle level
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r91 | 2010-03-14 19:46:50 -0600 (Sun, 14 Mar 2010) | 1 line | fix
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r92 | 2010-03-14 20:00:03 -0600 (Sun, 14 Mar 2010) | 1 line | final stuff more moon base world

I think I was probably close to finishing up the fourth course at this point.

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r93 | 2010-03-14 20:56:43 -0600 (Sun, 14 Mar 2010) | 1 line | fixing up high score and unlockables
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r94 | 2010-03-14 21:14:40 -0600 (Sun, 14 Mar 2010) | 1 line | unlock levels

I think I added the ‘unlocking mechanism’ here for courses. All the scores and stuff at this point were using NSUserDefaults.

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r95 | 2010-03-14 22:12:43 -0600 (Sun, 14 Mar 2010) | 1 line | remove user defaults
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r96 | 2010-03-14 22:58:51 -0600 (Sun, 14 Mar 2010) | 1 line | Difficulty choose
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r97 | 2010-03-14 23:04:30 -0600 (Sun, 14 Mar 2010) | 1 line | difficulty
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r98 | 2010-03-15 00:13:38 -0600 (Mon, 15 Mar 2010) | 1 line | whoop whoop wind

Ahhh! Finished up the Easy/Hard versions here. Hard just has random ‘wind’ on each hold.. Pretty simple to implement, but it makes it really hard to make pars on these holes depending on which was and how hard the wind is blowin…

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r99 | 2010-03-15 21:26:16 -0600 (Mon, 15 Mar 2010) | 1 line | two more scenens
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r100 | 2010-03-15 21:44:36 -0600 (Mon, 15 Mar 2010) | 1 line | options checkboxes

Options here.. Vibrate options and sound options. Using NSUserDefaults underneath.

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r101 | 2010-03-15 22:23:06 -0600 (Mon, 15 Mar 2010) | 1 line | fix
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r102 | 2010-03-15 23:08:01 -0600 (Mon, 15 Mar 2010) | 1 line | high scores scroller
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r103 | 2010-03-17 21:35:49 -0600 (Wed, 17 Mar 2010) | 1 line | addinng open feint

YEAH! OpenFeint! All around, OpenFeint is good stuff. I does take a while to setup and get things going, a bit of overhead for a one month project, but not too bad. Did a custom High score view here using UIKit table controllers again.

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r104 | 2010-03-17 22:09:51 -0600 (Wed, 17 Mar 2010) | 1 line | Swing animation psd

OK…. so at this point I think I’m actually in tweak mode. Realistically, most of the game is finished at this point. I’ve got four full courses. All scenes working, high scores, unlockables, all the graphics are finished at this point. Not too shabby.

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r105 | 2010-03-17 23:53:07 -0600 (Wed, 17 Mar 2010) | 1 line | a bunch of stuff.
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r106 | 2010-03-17 23:57:01 -0600 (Wed, 17 Mar 2010) | 1 line | added a PARS.rtf in the psd folder
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r107 | 2010-03-20 12:28:22 -0600 (Sat, 20 Mar 2010) | 1 line | power tweaks, exponential velocity curves, and start of openfeint high scores

OK… So feedback starts in.. Here, the main thing I heard from friends, was that mid-range shots were just too hard to make. I was using a linear scale for applying and impulse to the golf ball when it was struck. It was just soo hard to make mid-range shots, most of the shots were either too short or too long.. Time to turn that from linear to exponential with some thresholds…

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r108 | 2010-03-28 15:31:55 -0600 (Sun, 28 Mar 2010) | 1 line | open feint
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r109 | 2010-03-28 16:14:44 -0600 (Sun, 28 Mar 2010) | 1 line | new
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r110 | 2010-03-28 16:40:20 -0600 (Sun, 28 Mar 2010) | 1 line | fix for level arrangement
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r111 | 2010-03-28 16:56:50 -0600 (Sun, 28 Mar 2010) | 1 line | goof fix
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r112 | 2010-03-28 17:24:04 -0600 (Sun, 28 Mar 2010) | 1 line | local high scores now
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r113 | 2010-03-28 17:37:21 -0600 (Sun, 28 Mar 2010) | 1 line | fixes and more high score stuff

Ok. So I was doing a lot of OpenFeint tweaking here… Basically getting the local high score to display along with the global high scores.

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r114 | 2010-03-28 18:58:32 -0600 (Sun, 28 Mar 2010) | 1 line | overlay for profile pics
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r115 | 2010-03-28 19:27:38 -0600 (Sun, 28 Mar 2010) | 1 line | loading screen for high scores
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r116 | 2010-03-28 19:46:32 -0600 (Sun, 28 Mar 2010) | 1 line | background fix
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r117 | 2010-03-28 22:07:48 -0600 (Sun, 28 Mar 2010) | 1 line | fixing up swing anim
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r118 | 2010-03-28 22:13:05 -0600 (Sun, 28 Mar 2010) | 1 line | double fast scroll

Ahh.. This was a nice fix. Basically, the scroll through the hole was as fast as the finger swipe displacement. Adjusting it so that it scrolls twice as fast as the finger move displace really improved that feature.

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r119 | 2010-03-28 22:26:15 -0600 (Sun, 28 Mar 2010) | 1 line | gettin there
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r120 | 2010-03-28 23:30:56 -0600 (Sun, 28 Mar 2010) | 1 line | now working with open feint
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r121 | 2010-03-29 01:15:57 -0600 (Mon, 29 Mar 2010) | 1 line | more stuff
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r122 | 2010-03-29 01:42:40 -0600 (Mon, 29 Mar 2010) | 1 line | fixing up water textures
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r123 | 2010-03-29 01:51:20 -0600 (Mon, 29 Mar 2010) | 1 line | more stuff hiyoooooo
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r124 | 2010-03-30 19:11:44 -0600 (Tue, 30 Mar 2010) | 1 line | whoop whoop, scroll in and fade booya

This was really cool actually. This ‘scrolls’ over the hole before starting the whole. (It pans the camera from the pin position to the golfer’s starting point)…. Very cool and helpful.

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r125 | 2010-03-30 19:27:40 -0600 (Tue, 30 Mar 2010) | 1 line | whoop whoop
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r126 | 2010-03-30 19:30:43 -0600 (Tue, 30 Mar 2010) | 1 line | yo
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r127 | 2010-03-30 20:38:16 -0600 (Tue, 30 Mar 2010) | 1 line | booyakashaka
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Yeah. I don’t know what the last few commits here were, but it was all tweaks pretty much. A few more commits for sound effects and it should be very close. I’ve already pretty familiar with CocosDenshion, so it should be fast. I was in my studio tonight, and got the few sounds that I need all together and ready to go. So there it is. Basically one month with a vegas trip in which I absolutely did no development.. (vegas, 2010-03-20 – 2010-03-28).

I’ll post some screen shots, and see if I can’t get a YouTube video of the game play up here shortly.