Ok. So my initial bold claim of one month of development didn’t really pan out.. But coincidently, it just happens to be two months to the day.. And two months to the day isn’t that bad. And really, the game really did need the polish. Here’s what I’m talking about. Here are some samples of what the game looked like when I designed the levels, and what it looked like after Ty got his hands on it. Can you you guess who’s the designer???
Ok. I did the ones on the left… Moral of the story, get a designer. These screencaps really don’t even give the new designs justice. Was it worth the extra month? You decide.