We’re excited to announce that Farm Punks, developed by Sleeping Giant Games and published by Noodlecake Studios is now available on iOS & Android! Farm Punks completely embodies the indie game spirit – it’s an innovative game made by a small team of passionate (and very talented) folks who have spent untold hours crafting something […]
'Development Blog' Category Archives
Golf Blitz is coming May 2nd!
The next game in the Super Stickman Golf series is coming soon! If you are in Canada, Ireland, Germany, South Korea or the Philippines you can grab the game now in soft launch. For the rest of the word we are excited to share that you can be playing our insane new multiplayer game in […]
Mucho Taco 2.0
Calling all taco lovers! To celebrate Cinco De Mayo this year, the fine folks at One Simple Idea decided to update Mucho Taco with a supreme sized amount of content. Enough to warrant a sequel, Mucho Taco now boasts and insane amount of new end game content as well as refactoring some of the original […]
Xdebug, breakpoints, PHP IDE’s and paths
Very rarely, do I come across a configuration problem I can not easily find the solution. Sometimes despite all my searching, solutions to problems just haven’t been posted yet. This is the solution to something I’ve been needing for a very long time: Symptom: You are a PHP developer who uses Eclipse PDT, or netbeans […]
Not quite one month, but two with some polish ain’t bad…
Ok. So my initial bold claim of one month of development didn’t really pan out.. But coincidently, it just happens to be two months to the day.. And two months to the day isn’t that bad. And really, the game really did need the polish. Here’s what I’m talking about. Here are some samples of […]
Stick Golf screencaps
Stick Golf: 1 month, 1 game (Part2)
———————————————————————— r79 | 2010-03-14 13:47:21 -0600 (Sun, 14 Mar 2010) | 1 line | complete level processor ———————————————————————— r80 | 2010-03-14 14:29:52 -0600 (Sun, 14 Mar 2010) | 1 line | fixing level 7 ———————————————————————— r81 | 2010-03-14 15:14:40 -0600 (Sun, 14 Mar 2010) | 1 line | moon base ———————————————————————— r82 | 2010-03-14 15:31:25 […]
Stick Golf: 1 month, 1 game (Part 1)
February 25th to March 30th (with a trip to vegas in there!). Thats what the svn log says. Now, that’s just impressive… All graphics (with the exception of some logos and stick animations), all programming, all sound. It’s actually kind of hard to believe that I’m just finishing up the sound tonight… I’m actually pretty […]
Egg Shaker Propulsion
So, I had some spare time and was playing around in my studio… I thought it might be cool to develop a quick little game that used binaural audio somehow. I looked at a lot of methods of actually doing the stereo recording, but that all required special equipment that i just don’t have. After […]
Fixing your timestep with cocos2d and chipmunk
So recently I began to start some optimization on scuba guy. Our first game. Everybody’s always talking about fix your timestep fix your timestep, so I finially got around to doing it. My previous method was scheduling as fast as it could, and stepping through the space with a different delta time every tick.. [cc […]