'Blog' Category Archives

Super Stickman Golf 2® Backgrounds!

Published by . Filed under Blog. Total of 5 comments in the discussion.

Want to pimp out your device with some kick ass Super Stickman Golf 2® art?  Well never fear, Noodlecake is here!. You can download an awesome set of  SSG2 backgrounds here.  See below for some samples. These are formatted for iPhone 5, however with a simple crop you should be good to go with other […]

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Super Stickman Golf 2® is Here!

Published by . Filed under Blog. Total of 98 comments in the discussion.

[UPDATED MARCH 16th Re: Turn Based Crashes] The game is out and we cant believe the response!  We cant thank you guys enough. Just a small FAQ based on some of the initial feedback: 1 – iCloud is working but only runs in the background.  It may take a minute and if it says it failed, just […]

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Super Stickman Golf 2® Tees Off March 14th!

Published by . Filed under Blog. Total of 37 comments in the discussion.

The wait is almost over!  SSG2 will be released on both iOS and Android this Thursday, March 14th!!! We want to thank everyone for waiting patiently so we could finish the game and we really hope you enjoy it as much as we do.  It really turned into something special and honestly are so damn […]

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Super Stickman Golf 2® – Official Gameplay Trailer

Published by . Filed under Blog. Total of 26 comments in the discussion.

So What Can You Expect from SSG2? SSG2 is what you know and love from Super Stickman Golf® and a whole lot more! First off we have 20 New Courses.  Well, 16 brand new courses and 4 classics that have been re-imagined with the new mechanics.  Masters of the original Moon Base are going to find that […]

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Super Stickman Golf 2® Teaser Trailer

Published by . Filed under Blog. Total of 11 comments in the discussion.

Just wanted to give you guys a quick update on SSG2 progress   The beta has been out for a few weeks and has been going great!  Like any beta we got a ton of valuable feedback and are very happy with the current state of the game. All that is left for us is to add […]

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A 2012 Year In Review and SSG2 Development News

Published by . Filed under Blog. Total of 33 comments in the discussion.

What the heck happened in 2012?! Well in a word. Lots. 2012 was a crazy year for us. As you know we started porting and publishing games for indie developers to Android and it has been a wild ride to date. We have seen a lot of success and because of that, have started publishing […]

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SSG2 News and Notes

Published by . Filed under Blog. Total of 37 comments in the discussion.

So a few months ago we set the interwebs ablaze with our announcement of SSG2 being in development.  Then, to the outrage of many, we went into radio silence.  Our bad.  But to say things have been busy around Noodlecake HQ would be a gross understatement.  So lets do a quick recap of what you know, and for being […]

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Super Stickman Golf 2® Is For Real Folks!

Published by . Filed under Blog. Total of 45 comments in the discussion.

[UPDATED JULY 27th – SEE BOTTOM OF POST FOR LINKS TO MUSIC CONTEST] The rumours are true! Super Stickman Golf 2® is in development and hopefully coming out later this year! And you better tighten your belt because this sequel is going to blow your pants right off. In addition to all the classic features […]

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GAWP, Super Stickman Golf® and General Noodling

Published by . Filed under Blog. Total of 6 comments in the discussion.

Hey guys/gals/others It has been a long time since we had a real talk. Just us. A heart to heart if you will. Well it’s time. Don’t be scared, it will be all over soon. I’ve taken the liberty of paraphrasing some common questions you guys sent to us and hopefully I can give you […]

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Noodlecake Studios to Ease the Pain of Releasing on Android

Published by . Filed under Blog. Total of 7 comments in the discussion.

“We understand why so many small development teams are afraid or unwilling to take the leap into the android market. When we originally ported Super Stickman Golf, it was a lengthy process, and there were many stumbling blocks along the way, not to mention the massive increase in support emails and time spent putting out […]

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